#ifndef _ALIEN_H_
#define _ALIEN_H_

#include "YoghurtGum.h"

namespace YoghurtGum
{

	class Alien : public Object
	{

	public:

		Alien(int a_X, int a_Y)
		{
			m_X = a_X;
			m_Y = a_Y;
			m_Sprite = Assets::GetSprite("alien");
		}

		void Update()
		{
			Scene* debug = Engine::game->current;
			bool bleh = true;
			//Engine::game->current->AddObject
		}
		
	}; // class Alien

}; // namespace YoghurtGum

#endif